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You treat your mother like she’s the Virgin Mary and then sleep with a string of women before beating them up and discarding them. You get the best table at the most expensive restaurants or you shoot the head waiter in the kneecaps.
You are completely outside the law, superior to all other men by virtue of your affiliation and your gun, making money by the bucketload and able to perform daily acts of such viciousness and cruelty you’d be labelled a monster if you were a normal person. The life of a gangster - or at least, the fictional glamorisation of that life - provides the perfect balance.
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We want complete freedom to do what we want, with full anarchical autonomy and without the constraints of authority, but at the same time we want to feel we belong in a group, so that our lives may have a proper structure and meaning. Just don’t confuse Lost Heaven with its fictional neighbour Liberty City and you won’t upset anyone. Until then, with its living, breathing city to explore, Mafia promises to be a highly atmospheric experience, sometimes darkly comic and thoroughly diverse.
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In terms of multiplayer, only racing modes will be present in the shipped game, with full multiplayer options added later, either as a free download or part of a mission disc. NPC characters will also be on hand to help you out, even in blazing firefights. "In one mission you have to blow up a whorehouse, in others smuggle alcohol over the border, assassinate politicians or even go on a date with your future wife."Ĭompared with GTA's 'take this there’ missions, Mafia's are surprisingly varied, not only in setting, but also in scope - as well as shooting, plenty of stealth will be required. "On foot the game takes place in many different interiors or non-urban locations," says Daniel. Just jumping a red light will get you in hot water, and although even the fastest of the 60 different vehicles will be relatively slow compared to today’s hatchbacks, the pace of the game will be suitably frantic, day or night. Gangster Trippin'ĭriving around the massive city of Lost Heaven, players will find the cops are a far tougher bunch than those in GTA. If you’d had the option to turn your passengers over to the authorities it might have been a different story -you’ll never know. You play a cab driver, who finds a couple of hoods jumping in the back of his cab demanding he drive off pronto, and in a matter of minutes, you’ve gone from cabbie to crook. From the very beginning the game throws you into the murky world of organised crime. As was the case in Hidden & Dangerous, each of the 20 missions could feasibly have been, or be made into, a classic gangster movie. Molotov cocktails, shooting Tommy guns or clubbing innocent bystanders to death. The game - a very important and entertaining 50 per cent of the game." Vavra likes to describe Mafia as ft "fully playable classic gangster Inovie," offering a lot more scope than Fsimply driving fragile cars, throwing You can’t even i compare the indoor missions because GTA3 doesn’t have them, but in Mafia these make up at least 50 per cent of It has a deetf storyline about gangsters, on which all the missions are based. Yes the game is set in a huge city and involves plenty of driving, but whereas GTA is pure arcade, Mafia is a more realistic simulation. There are similar features, but when you play the game, you realise that these are only on the surface. "There are many parallels between GTA3 and us, but we haven’t been influenced by GTA and Mafia has been even longer in development than GTA3. "That’s fair enough," says the game’s lead designer Daniel Vavra.
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We managed to play through three near-complete missions when code I was dropped by the ZONE office recently, and to call the game a 1930s reworking of Grand Theft Auto wouldn’t be too far off the mark.
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Perhaps the first big PC game of 2002 and one destined to have Godfather fans dusting off their violin cases and collecting their pinstripes from the cleaners, Mafia comes courtesy of Hidden & Dangerous creator Illusion Softworks.